The Official Gaffr Boost Rankings

Ah…the boosts. We all love the boosts. I think it’s fair to say that the team at Gaffr HQ have smashed it out the park here. They add so much appeal to the game, with the variety adding tons of fun and points galore. 

Just for fun (and because I’m a nerd), I have devised the perfect system to give all the boosts a rating. Alright…maybe not perfect as it is naturally based on my opinion, but hopefully it’s a decent one. Then we can rank the boosts from best to worst, and who knows, maybe this will be helpful for the crew in planning for next season!

Each boost will be scored on four criteria based on what I think makes a successful boost: Fun Factor (how enjoyable the gameweek is when you play it), Skill Factor (how well it rewards good planning), Points Potential (potential gains) & Community Popularity.

For Community Popularity, I asked the Gaffr Community to tell me their top 5 favourite boosts scored them based on the results with a secret formula.

So, let’s jump in! From worst to best…

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Optimal Captain

Best captain choices picked automatically from starting 11

Fun Factor: 1/10

You need a random haul from a player you’d never have chosen yourself, which is unlikely, so I can’t see this boost as being very enjoyable to play.

Skill Factor: 2/10

It takes the skill of choosing captaincy away. The only reason it’s not 1/10 is there is some skill in picking the week with most potential variance.

Points Potential: 2/10

If the players you’d have picked without the boost do well, your points gain will be inconsequential, maybe no more than 5pts. Not worth it.

Community Popularity: 1/10

Nobody really played this boost due to the risk of it having no significant effect on your score.

OVERALL SCORE: 6.0

On the surface, I actually think this boost is a good idea, especially as someone who always struggles with captaincy in FPL. I’d even say it would be a viable inclusion in FPL, but in Gaffr it gets blown out the water due to the power of many of the other boosts, and I would bin it next season.

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Midfield Generals

x1.5 multiplier on all midfielders. No captain multipliers.

Fun Factor: 1/10

You likely will want one or two of your strikers to blank due to the lack of captaincy, and the return you get isn’t nearly enough.

Skill Factor: 6/10

To play this boost most effectively, you do have to plan well to get 5 good mids and also weigh up fixtures for your strikers

Points Potential: 1/10

Unfortunately, most midfielders haven’t proved to be good value in the game this year with the lack of extra goal point over strikers, lack of clean sheet point and the introduction of half clean sheets for defenders. You wouldn’t go out your way to get five great midfielders for a small return and potentially mess up your whole squad.

Community Popularity: 1/10

A fair few did play this boost, but most realised it wasn’t very powerful so steered clear.

OVERALL SCORE: 9.0

See Midfield Dynamos for my final thoughts on this type of boost.

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Midfield Dynamos

x2 multiplier on all midfielders. No captain multipliers.

Fun Factor: 4/10

Definitely more to cheer for after the improvement, with a greater possibility of the boost paying off.

Skill Factor: 6/10

See Midfield Generals. Some good planning required.

Points Potential: 4/10

This boost is certainly a bit more tempting now.. Still too likely to go wrong with how much better strikers are though.

Community Popularity: 1/10

Most people realised the other boosts were better so didn’t really get played much.

OVERALL SCORE: 15.0

This boost has potential after some tweaks to the game to improve midfielders. If a ‘Power Midfield’ strategy becomes viable in the future, I’d definitely consider playing it.

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Last Ditch

x3 multiplier for all forwards. No captain multipliers. Goalkeeper and defence score 0. 

Fun Factor: 5/10

3 good players on x3 is very exciting, but the stress of hoping your defence fails takes it down a notch I imagine.

Skill Factor: 8/10

It seems such a hard one to navigate with great fixtures for the forwards and poor fixtures for the defenders.

Points Potential: 4/10

If played in the right week, a good double gameweek for example, this boost could net you 30+ points, which is a great return. But if 2 of your forwards blank, you could actually LOSE points by playing this boost. 

Community Popularity: 1/10

Due to the danger of it going completely to pot, nobody played it so it got no votes.

OVERALL SCORE: 18.0

I definitely think this would be a viable boost if there weren’t half clean-sheets in the game. Alternatively, allowing the goalkeeper and defenders to score points wouldn’t be too overpowered considering the strength of other boosts such as Away Days and Jeepers Keepers. I’d like to see it back next season, just with some sort of modification. 

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Super Subs

All your substitutes score points.

Fun Factor: 3/10

Sure, having 15 players play in a week is fun and you could get a good deep squad this season. But as we have it in FPL, the novelty factor isn’t really there.

Skill Factor: 9/10

Unless paired with an Overhaul just before, it takes serious planning to create a bench worthy of playing the boost, unless you have great squad depth already of course.

Points Potential: 5/10

You are of course cheering on your four worst players, but I have seen it outscore Goalfest at times this year so it might have been unfairly overlooked by the community.

Community Popularity: 1.2/10

This has to be due to it being in FPL, and nobody really thinks that highly of it there anyway. Only selected by one of the 17 players in their top 5.

OVERALL SCORE: 18.2

It’s not particularly exciting, but it’s still a boost I’d offer up in one set each season.

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Captain Fantastic

Captain x3, Vice Captain x2

Fun Factor: 5/10

Middle of the pack. You feel optimistic playing it yet it’s a little stressful having it all rest on two players.

Skill Factor: 6/10

Definitely easy to plan for, but timing is key. For example, those who weren’t drawn in by the Bournemouth DGW in GW23 (like I was) got heavily rewarded when Toney went nuts in GW27 & 28.

Points Potential: 7/10

A hotly debated issue early in the season. I was always adamant Captain Fantastic was better than Multi Captain due to the extra 1.5  multiplier going to the theoretically better player, the captain, instead of the emergency captain. In the middle third of the season, it became evident to the engaged players that this was indeed the case (I’m looking at you Ivan).

Community Popularity: 1.5/10

The similarities to Triple Captain in FPL meant it lacked novelty, and it only appeared in 3 of the 17 selections.

OVERALL SCORE: 19.5

A solid boost played by most when available. It’ll be back I’m sure.

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Multi Captain

Captain, Vice Captain & Emergency Captain x2.

Fun Factor: 5/10

About the same as Captain Fantastic, middle of the pack. Nice to have a third player to cheer for even more than normal.

Skill Factor: 7/10

Unlike Captain Fantastic, this boost was best played when the best captain was hard to pick from three very good options. So I think the right gameweek to play it is slightly less obvious than for Captain Fantastic.

Points Potential: 6/10

A good boost, but not as good as Captain Fantastic for reasons outlined above. Would consider sacrificing in favour of the long term benefits of Overhaul if I was having to choose between the two as my final boost to play.

Community Popularity: 2.6/10

Certainly a bit more novel than Captain Fantastic, so I think the community on the whole was quite fond of this boost. It appeared in 10 out of 17 selections including one third place ranking.

OVERALL SCORE: 20.6

Another boost we’ll see again. I’d like to see it in a set of boosts that doesn’t include Captain Fantastic next season, because I think it might not be strong enough to be considered by players otherwise.

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Goalfest

5pts per goal across the team, including substitutes. 

Fun Factor: 6/10

Each goal gets double the celebration! There’s this weird feeling though when someone on your bench scores. Sure I got 5pts still but I should have started him! 

Skill Factor: 5/10

This boost seemed to be played in a quite obvious double, which you’d prepare for in the same way as normal pretty much, or a single gameweek with tasty fixtures. In a single gameweek I think you rely on luck a lot more, it’s such a lottery. I didn’t see it happen, but you have a very realistic chance of having 0-2 goals in your team and feeling like you’ve wasted a boost.

Points Potential: 8/10

This boost’s potential became evident to me in GW27. While I overhauled, Rune took a -8 and played Goalfest netting 7 goals across the whole team and overtaking me. It was a 46pt swing. Time it right and you can make massive gains with Goalfest.

Community Popularity: 4.1/10

Goalfest appeared in 13 out of the 17 selections, so the community definitely liked it. It was only put in first once thought, and was between 3rd and 5th the rest of the time

OVERALL SCORE: 23.1

I actually suggested this one ahead of the second set of boosts being announced! The guys at Gaffr did well to get the specific details right and make it into a good boost. I imagine it’ll be back next year.

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Overhaul

Unlimited Transfers

Fun Factor: 7/10

The ability to pick a whole new squad is very fun indeed. It can be stressful though, the perfect combination of players always seems just out of reach!

Skill Factor: 8/10

It obviously takes skill to choose the right players. The reason I didn’t score it even higher is because ideally you want to avoid playing it as other boosts are likely better.

Points Potential: 6/10

You cannot understate its importance in getting you out of a mess, jumping on form players or attacking fixtures and double gameweeks. But if you can afford to go without playing it in favour of the other good boosts, you will benefit more. The winner Rune went all season without playing one, hats off to him.

Community Popularity: 4.6/10

Loved by some for its ability to drag your team out of the abyss, left out by others who were more drawn to the new boosts. It was selected 11 times and ranked in the top 3 for most of them.

OVERALL SCORE: 25.6

A very necessary inclusion. Would be fun to see one of the sets of boosts without it next season, see if we can cope!

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Park the Bus

x2 multiplier for all defenders. No captain multipliers.

Fun Factor: 7/10

The standout boost in the first two sets. Incredibly frustrating if it goes wrong after clean sheet wipeouts, but I think most did quite well with it. The Aarons goal I saw on the Quest highlights in GW16 was probably the return I celebrated the most all season!

Skill Factor: 5/10

There was a lot of focus on the defence this season due to their strength over midfielders. Big at the back was a common theme so it was just a case of picking a week with decent fixtures and going for it. The tricky thing was considering the implications of not having captains; you wanted to choose a week where your best attackers had poor fixtures as well.

Points Potential: 8/10

By far the strongest boost before Jeepers Keepers and Away Days came along. Half clean sheets meant the floor for the defender scores was realistically 20pts (4pts each). My GW16 Park The Bus gained me 39pts (minus captains) but if played in a double gameweek 50-60pts could be standard. 

Community Popularity: 6.5/10

Unsurprisingly, it scores well in this category. Only left out of 3 selections and was placed 1st once, and 2nd on six occasions.

OVERALL SCORE: 26.5

Definitely one of my favourites this season. Imagine if there were no half clean sheets though! All I can think of is pain and despair when Wycombe wipe out that double clean sheet you were banking on! I imagine it would be too risky to play it but intriguing to think about.

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Jeepers Keepers

Both goalkeepers’ scores count. Bonus of +3pts per save, +2pts per half clean sheet, +10 per penalty save. Bonus points not affected by captaincy multipliers.

Fun Factor: 10/10

This boost is incredible in how it turns keepers in terrible defences into points machines for the gameweek. When else would you be able to celebrate a reporter saying ‘Attacker found space to shoot but his tame effort was straight at Johansson’.

Skill Factor: 7/10

This boost is very easy to prepare for, but the main skill is the choice of keeper. Do you go the Wycombe/Rotherham keeper purely for saves? Do you try to strike a balance between clean sheets and saves with a Collins?

Points Potential: 9/10

Viktor Johansson scored 51pts in Rotherham’s triple gameweek. Need I say more?

I will anyway. Great for a poor team getting peppered by a top team. Imagine playing it on Martinez in FPL! You can easily hope for 3 saves per game and across a double that 36pts bonus save points from your two keepers! We didn’t experience any JK penalty saves this season, but the scenes if we did!

Community Popularity: 8.2/10

The second most popular boost in the community. Those who overlooked it certainly regretted doing so. It was in the top 2 for ten of the players and only left out of the top 5 altogether by one person.

OVERALL SCORE: 34.2

Totally bonkers yet super powerful, I loved it. The guys at Gaffr nailed this one. More of this please next season!

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Away Days

x2 multiplier for all players playing away. No captain multipliers.

Fun Factor: 9/10

A full 11 of players scoring double? Yes please! You can even top that in a DGW with teams playing away twice, like this season with Swansea allowing up to 14 away fixtures. Hats off to the person who came up with this!

Skill Factor: 9/10

We got lucky with the fixtures this season giving us Barnsley, Norwich, Brentford, Swansea, Reading and Watford all playing away at the same time in GW37 for example. It made the planning much easier. In future seasons it could be much tougher with a different split and it’ll take some very thorough planning, or an Overhaul the previous week, to set it up nicely without filling your team with too many unwanted players.

Points Potential: 10/10

The floor is probably around 40pts in bad single gameweek with 11 away players. Can easily get up to the 80pt mark. Seriously powerful and potentially season-defining boost.

Community Popularity: 9.1/10

Selected by everyone and was the favourite for 11 of the 17 players. We love it!

OVERALL SCORE: 36.1

I repeat, we love it! Maybe one that should only appear once a season though as three times would be overkill I think.

Summary

So here are the totally objective final rankings! Feel free to leave your thoughts in the comments. Any boosts you’d rank significantly higher or lower?

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